C4D for AE #12 By Ko Maruyama As an After Effects user and CINEMA 4D user, I note that there are many similarities between the programs. Unfortunately their naming conventions and location of menus are a little different. In this short series of tips, I'll try to make a connection to C4D from AE. THIS LESSON: In After Effects, you probably know about 3D Light manipulation. In a 3D application, there are several light variations and controls, here is one ...Read More »
C4D for AE #11 By Ko Maruyama As an After Effects user and CINEMA 4D user, I note that there are many similarities between the programs. Unfortunately their naming conventions and location of menus are a little different. In this short series of tips, I'll try to make a connection to C4D from AE. With the new releases of CINEMA 4D, it is even easier for Adobe After Effects users to create their own 3D animations and incorporate them into their composites and animations. ...Read More »
C4D FOR AE #10 By Ko Maruyama As an After Effects user and CINEMA 4D user, I note that there are many similarities between the programs. Unfortunately their naming conventions are different. In this short series of tips, I'll try to make a connection to C4D from AE. THIS LESSON: Using Preview Range. It's just about the same as a work area for several different reasons. ...Read More »
CINEMA 4D FOR AE #9 By Ko Maruyama As an After Effects user and CINEMA 4D user, I note that there are many similarities between the programs. Unfortunately their naming conventions are different. In this short series of tips, I'll try to make a connection to C4D from AE. THIS LESSON: Chaning the layout and saving your workspace - and finding layout presets. ...Read More »
CINEMA 4D - FULL SCREEN By Ko Maruyama As an After Effects user and CINEMA 4D user, I note that there are many similarities between the programs. Unfortunately their naming conventions are different. In this short series of tips, I'll try to make a connection to C4D from AE. THIS LESSON: Taking advantage of the FULLSCREEN mode, and changing the hotkey to tilde (~) just like After Effects 7. ...Read More »
3D JAPANESE BRIDGE By Miwa Hirano In this tutorial we create simple Japanese bridge using Extrude and Duplicate. While the process is relatively simple, the idea of creating holes in 3D geometry is occasionally confusing. Sometimes a whole needs to be created by forcing polygons into a particular shape. Other times, a polygonal tool, such as a boolean operator can be employed to carve one piece of geometry with another. In this tutorial, we'll explore how to make holes in a spline used for an ExtrudeNURBS object. ...Read More »
Dr Who TARDIS Transition in Vegas By David Hague In this day and age of digital video and effects, you dont need a monster budget and super expensive software to make effects that you can add to your own productions. To illustrate this, and proving how much of a Dr Who tragic I really am, I decided to throw together a quick and dirty ?TARDIS traveling through space effect. For those that are not into Dr Who (shame on you!), this may seem strange, but for those in the know, it will make perfect sense! ...Read More »
Little Christmas Things By Ko Maruyama Every year, certain holidays come around which bring up the same questions from different clients - making iconographic images that indicate the season. There are hundreds of little 3D objects that can be made quickly - in about 10 minutes, so it doesn't seem worth the trouble of archiving and logging all of those little things. But maybe it's time to start putting a dropbox of holiday goodies together. Here's one. ...Read More »
Point Level Control By Ko Maruyama In MAXON's CINEMA 4D, you can animate every point of a mesh, or every point along a spline using PLA (point level animation). However, this mesh cage animation offers a generic control. Sometimes you'll want to wield more detailed control over the position of points, this XPresso setup might help. ...Read More »
Material Relief Effect in C4D By Miwa Hirano There are many times when you don't need to model all of the geometry in an object. Instead you can rely on a material to deform the shape of the geometry. This reshaping caused by the material is called displacement, and occurs during the rendering process. To localize where the displacement occurs, you can easily assign materials to specific selections of polygons. Here is how to do it in a few simple steps. ...Read More »
C4D RELEASE 10 By Ko Maruyama If you're still running a previous version of CINEMA 4D (and at the time of this article, you probably are), you can check out my older article about setting up new commands (click here), but MAXON's CINEMA 4D Release 10 makes things a whole lot easier. Here's how. ...Read More »
3D Ghosts Sheets By Ko Maruyama In the world of broadcast promo, it's been a mad push for fall campaigns all summer long, and chances are that you've already finished your Halloween campaigns by now (and they're airing), but if you haven't, here's an easy way to create some 3D 'bedsheet' ghosts with CINEMA 4D's MOCCA module. ...Read More »
Animating Materials By Ko Maruyama There are several parameters that most C4D users are comfortable animating. Obviously position, scale and rotation, the basic transformation attributes are easily modified and animated, but what happens when you want to animate a texture. You have multiple options. ...Read More »
JUST THE BASICS By Ko Maruyama While there is a lot of control to be had by modeling using polygonal shapes and NURBS objects, there is no reason you can't start your exploration of CINEMA 4D software with some serious modeling using only primitive shapes and some simple modeling tools. I put my assistant, Will Goodan to the task of modeling as much as he could without using splines, NURBS or editable meshes. For rigid objects like this speaker, primitives worked just fine. ...Read More »
FAKE LIQUID #3 By Ko Maruyama If you really want liquid simulation, you'll need more muscle power than the standard geometry and simple spline manipulation, but this week, I'll offer another method which might provide you with an alternative solution. ...Read More »
FAKE LIQUID IN C4D #2 By Ko Maruyama While there are other ways to create this same look, there aren't any that are easier to comprehend for the novice C4D user. In this written tutorial, I'll demonstrate a simple way to create some fake looking watery liquid stuff using MAXON's new module called Mograph. You don't necessarily need Mograph to take advantage of the tutorial, but this illustrates the ease of use. ...Read More »
FAKE LIQUID IN C4D By Ko Maruyama While there are other ways to create this same look, there aren't any that are easier to comprehend for the novice C4D user. In this movie tutorial, I'll demonstrate a simple way to create some fake looking watery liquid stuff. An object, a spline and Path Deformer Pro will get you on your way. ...Read More »
CINEMA 4D GRADIENT By Ko Maruyama Sometimes the best way to learn something is to deconstruct a completed project. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made. You can check out the tutorial here to create your own gradient, but also check out the presets that Will and Emerson have begun. There are already over 50 different presets available. ...Read More »
CINEMA 4D FOR AE #7 By Ko Maruyama As an After Effects user and CINEMA 4D user, I note that there are many similarities between the programs. Unfortunately their naming conventions are different. In this short series of tips, I'll try to make a connection to C4D from AE. THIS LESSON: Saving a series of backups, rather than merely saving over the same file will help you maintain a safety net of versions, without having to manually rename them. Remember to clean up when you're done. ...Read More »
CINEMA 4D FOR AE #6 By Ko Maruyama As an After Effects user and CINEMA 4D user, I note that there are many similarities between the programs. Unfortunately their naming conventions are different. In this short series of tips, I'll try to make a connection to C4D from AE. THIS LESSON: Gathering up all of your data. In AE: Collect Files. You can do the same in CINEMA 4D. ...Read More »
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