CINEMA 4D FLAG 03 By Ko Maruyama The wind deformer on a plane primitive is probably the easiest way to create a flag in MAXON's CINEMA 4D. There are several ways to accomplish a "flag" look, but the simple primitive shape of a plane and a standard wind (aka : flag) deformer working together provide an animation that even the newest user can understand. Many people consider adding it to an object, but you can add it to a spline as well. ...Read More »
CINEMA 4D FLAG 02 By Ko Maruyama The wind deformer on a plane primitive is probably the easiest way to create a flag in MAXON's CINEMA 4D. There are several ways to accomplish a "flag" look, but the simple primitive shape of a plane and a standard wind (aka : flag) deformer working together provide an animation that even the newest user can understand. Usually you would apply the deformer to the object, but there are other ways you can use it. ...Read More »
CINEMA 4D FLAG 01 By Ko Maruyama The wind deformer on a plane primitive is probably the easiest way to create a flag in MAXON's CINEMA 4D. There are several ways to accomplish a "flag" look, but the simple primitive shape of a plane and a standard wind (aka : flag) deformer working together provide an animation that even the newest user can understand. ...Read More »
Working With 3D Elements In Adobe's Photoshop CS3 Extended By Kevin McAuliffe Whether I am working on a broadcast or print project, I use Photoshop a lot, and these days I always find myself using elements from many different sources when creating my Photoshop masterpiece. I thought that in this tutorial I would show you how easy it is to use 3D Studio Max (.3ds) files in Adobe's Photoshop CS3 Extended. ...Read More »
Bring your 3D from Cinema 4D into Motion 3 By David Basulto As I sat designing a 3D logo for a friend in Cinema 4D, a thought crossed my mind. . . Could I bring this into Motion? I knew I could bring Cinema 4D work into After Effects but what if I just wanted to add some simple camera moves in Motion. Yes I know I can do the camera moves in Cinema 4D but I wanted to see if they played well together. ...Read More »
X-out the object from view By Ko Maruyama Have you ever wanted to put a 3D object immediately in front of the camera, but you didn't want to see it? Why would you want to do that? Well, to use in reflections for one reason... Here's a very simple way to accomplish it in CINEMA 4D. ...Read More »
Using Deformers in Cinema 4D By David Basulto Cinema 4D is such a fun application. You can get lost in creativity while working in it. The world is endless in what you can do. I recently was working on a project and found myself happily sidetracked using a powerful tool in Cinema 4D called Deformers. Just as the name signifies, Deformers enables you to twist, bend, bulge, taper, and add wind effects. I however found myself transfixed with the Melt deformer. ...Read More »
Vector Illustrations into 3D By David Basulto was cleaning out some of my files the other day and came across a folder full of stuff I grabbed at SIGGRAPH this year. I came across this great looking postcard from the gang at GoMedia. The company's ?Arsenal royalty free vector art is amazing. I got inspired and thought ?lets make some cool 3D works with it! So here we go. ...Read More »
The Basics of Rigging By Ko Maruyama Utah's Dan "Cactus Dan" Libisch has been developing character tools for MAXON's CINEMA 4D software for several years now, which has resulted in a professional-level set of plugins that will give anyone more control over their character animations. ...Read More »
CREATING A PHOTOSHOP GIF ANIMATION By Ko Maruyama Here are 6 very basic steps to making your own Photoshop GIF animation. Want to learn more? Be sure to check out the channels at DMN for more. ...Read More »
Free Tools for CINEMA 4D By Ko Maruyama Chris Smith has provided several tools to use within MAXON's CINEMA 4D. There are two different types of object libraries available, but the current version is not only version compatible, there are several new tools for use in your projects. Chris generously offers these tools free of charge (for now). ...Read More »
Look Ma, No Object Buffers By Ko Maruyama In this second part of a quick tip for J, here's the method to use the Materials and Selections to create some quick buffers - a trick which is especially useful when creating some alpha channels from animated MoGraph Text ...Read More »
FINDING CAPS By Ko Maruyama Here's another Quick Tip. This time for my buddy J - who I know is not alone on this one. When you're using CINEMA 4D, you can setup channels for export to compositing applications, but sometimes a material change is more efficient and easier to set up. ...Read More »
CINEMA 4D: Simpson Torus By Ko Maruyama It's time to make the doughnuts. Sure - you could make a better one - I dare you to! But if you want to get started, there really is no easier way than to pop open up a 3D application and click on a primitive object that already looks like a doughnut: The Torus Object. Oh, the torus object - is there anything it *can't* do? Try it out - push it around, and see what happens. In the second part, we'll make the icing, frosting, whatever you want to call it: the pink stuff... ...Read More »
CINEMA 4D: Simpson Torus By Ko Maruyama It's time to make the doughnuts. Sure - you could make a better one - I dare you to! But if you want to get started, there really is no easier way than to pop open up a 3D application and click on a primitive object that already looks like a doughnut: The Torus Object. Oh, the torus object - is there anything it *can't* do? Try it out - push it around, and see what happens. In the first part, I'll show you how easy it is to make a plain doughnut - cartoon style. ...Read More »
Diagonal Lines in Adobe After Effects By Ko Maruyama There were so many different ways to make diagonal lines in all kinds of illustration and bitmap applications, but when you want to animate them - you want to head over to After Effects to get it done. Right? Well, now in Adobe After Effects CS3, you have more options for how to accomplish it. ...Read More »
3D Barbed Wire By Ko Maruyama There are some very powerful tools in CINEMA 4D that you can use very quickly to create some 3D graphic elements. I was recently asked to create some barbed wire for a background graphic, and what took 30 minutes for designers to find, took us less than a minute to build and manipulate into position for reference. ...Read More »
Mograph in R9.6 By Ko Maruyama Here's a little tutorial about how to get around the apparently unanimatable properties for COUNT in Mograph as it is in version 9.6. It has been since corrected in R10, and there is no need for this workaround in ...Read More »
Extrude Beyond By Ko Maruyama Of course you can extrude letters in MAXON's CINEMA 4D. If you're considering software for 3D motion graphics, one of the things you'll definitely need is the ability to extrude all kinds of fonts. But you don't have to stick with one tool to make those letters "thick". ...Read More »
BGD image in C4D By Ko Maruyama When creating 3D animations or even still images, it is sometimes important to have an image or movie in the viewport for simple reference or for the final render. In MAXON's CINEMA 4D it is simple to apply a background image to the perspective view with a couple easy clicks. ...Read More »
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