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Photoshop CS3e: Halloween Cross Part 3Using Photographs on your 3D surfaces
Using photography in your composite might be a great way to fake some lighting and/or some texture on your 3D model. In Photoshop CS3e, you'll need to import the geometry from another application. Sometimes, to fake the appearance of detailed geometry, a texture will do the trick.
Here's another short video tutorial to show you how you can easily get back and forth from your texture to your model. If you don't have a 3D cross from the RELIGIOUS CROSS tutorial, you can download the starter file below:
If you missed other parts of this - or are looking for the next part, be sure to check out NinjaCrayon.com for the permanent links to CreativeMac.
For rants, ramblings and general announcements - check out a chaotic blog in the BlogZone:
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Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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