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Look Ma, No Object Buffers

Using Set Selections for Buffers in C4D By Ko Maruyama
In this second part of a quick tip for J, here's the method to use the Materials and Selections to create some quick buffers - a trick which is especially useful when creating some alpha channels from animated MoGraph Text.

Yes, it's possible to create separate object buffers for various specific geometry to be used in order to composite different parts of your 3D animation in a separate compositing application like Motion, Combustion, Fusion or Adobe After Effects or Adobe Photoshop.  But this method requires attaching a specific tag to an entire set of geometry.  For some of the new tools in MAXON's CINEMA 4D, that's not always the most efficient way to do it.

In the new Mograph Text tools, there may be several letters which animate in 3D using some simple tools to create complex looking results.  Baking those paths into geometry for individual Object Buffer tags requires a lot of time, and means that you'll have to do the same editing for each version of animation.


Using automatic material selections to create alpha channels is an easy solution - in the first part I demonstrated how it could be applied in CINEMA 4D.  In this part, I'll suggest a method to use the results.


C1 = First Caps
C2 = Last Cap (usually back)
R1 = First Face Rounding (aka fillet)
R2 = Last Rounding (usually back face fillet)

click here to see the movie:

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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:maxon, cinema4d, C4D, texture material selection tag, adobe after effects, adobe photoshop, tutorial, quicktip, video tutorial


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